Kaedim

Managed 2D to 3D asset production for studios, where AI generates the base mesh and in-house artists retopologise it before delivery.

AI 3D Generation Subscription

Overview

Kaedim turns concept art and reference images into game-ready 3D assets. It is not a pure generator: machine learning produces an initial form, then Kaedim's own 3D artists retopologise, unwrap and check the result before it reaches the customer. The company calls this artist-in-the-loop, and it is the reason the output arrives as clean quad topology rather than the triangle soup a one-click generator produces. It is also the reason a job takes hours or days rather than seconds. Kaedim Limited is based in London and the platform runs entirely in the browser, with plugins that push finished assets into Maya, Blender, Unity, Unreal Engine and NVIDIA Omniverse.

Key features

Artist-in-the-loop delivery, not pure generation

Machine learning produces the initial form and human 3D artists finish it. This is the single most important thing to understand about Kaedim: it explains the clean topology, the commercial-rights position, and the turnaround measured in hours or days rather than the seconds a pure generator takes.

Quad topology by default, triangles on request

Output defaults to quad-based edge flow, which is what character artists need for clean deformation at joints. An 'allow tris for optimisation' toggle switches to aggressive triangular decimation for assets going straight into an engine with no further editing.

Controllable polygon budgets and LODs

Up to three levels of detail per asset, driven either by a hard target polygon count or by a percentage decimation against the base mesh. Most generators give you whatever density the model produces; here the budget is an input.

Full PBR texture sets with configurable resolution

Albedo, roughness, metalness, ambient occlusion, normal, displacement and emissive maps, up to 4096x4096, with a choice of DirectX or OpenGL normal map convention. Lighting can be baked into vertex data or kept as separate maps for a shader graph.

Engine plugins that skip the file shuffle

Officially supported plugins for Maya, Blender, Unity, Unreal Engine and NVIDIA Omniverse start a job and drop the finished asset straight into the open scene, with pivot points and T-posed armatures already set.

Asynchronous cloud processing

Everything runs on Kaedim's servers, so there is no GPU requirement locally and closing the browser does not cancel a job. Completion arrives by email or Discord.

Pros and cons

What users consistently praise

  • Reviewers consistently report high fidelity to the submitted reference art, with one describing a character as 90% true to the original drawing.
  • Clean quad topology, set pivot points and pre-built LODs mean assets drop into Unity and Unreal with little cleanup, which is where raw generator output usually costs hours.
  • UV unwrapping and texture baking are handled for you, removing the two steps most teams find tedious.
  • Because human artists author the final asset, commercial ownership is far less murky than with purely machine-generated output.

What users consistently criticise

  • Turnaround is the dominant complaint. Marketing has historically implied minutes; reviewers report hours to days, and Kaedim's own documentation has described complex assets accumulating up to 34 hours of processing.
  • Reviewers occasionally report results that look like rushed human blockouts rather than finished work, including one model returned with capsule shapes for fingers.
  • No public pricing at all as of 2026-09-03, so budgeting requires a sales conversation before you can compare it with anything else.
  • Barely any independent review coverage for a company of its funding level: nine reviews across Product Hunt and Trustpilot combined, and no reviews at all on G2 or Capterra, so there is very little third-party evidence to weigh.

Recurring themes across third-party user reviews (G2, Capterra, TrustRadius).

Videos

Turn 2D images into 3D objects: web app demo · Kaedim
Input guidelines · Kaedim

Pricing

Is Kaedim free?

Kaedim is not free. It is paid software with no free tier, though a time limited trial may be offered.

Plan Price What you get
Custom quote Contact sales Kaedim published named tiers in the past but no longer does. As of 2026-09-03 the site has no pricing page and the FAQ states that pricing is agreed per customer.

Best for

Studios outsourcing background and secondary assets

The pitch is a replacement for freelancer and outsourcing overhead at volume, with agreed turnaround terms per asset category. That comparison only works if you are already paying for outsourced art.

Teams that need animation-ready edge flow

If the asset has to deform, quad topology is not a nicety. Kaedim delivering it by default is the main reason to pay a managed-service price instead of a generator subscription.

Art directors enforcing a consistent style across many assets

Custom style support and a human review step make output consistency achievable across a large batch, which is where per-prompt generators tend to drift.

Who should look elsewhere

Hobbyists, students and solo developers

There is no free tier and no self-serve price. The platform is sold to teams through a sales conversation, which by itself rules out casual use.

Anyone who needs a result in seconds

Human refinement is the product, and it takes time. Reviewers repeatedly report waits of hours to days. If rapid ideation is the goal, a pure generator is the right category.

Engineers who need editable CAD

Kaedim outputs polygonal meshes. Importing an OBJ or FBX into SolidWorks or Fusion gives you a dumb solid for reference, not parametric geometry you can edit. This is a property of meshes, not a Kaedim limitation, but it is the most common wrong expectation.

Frequently asked questions

Is Kaedim a fully automated AI tool?

No. Machine learning produces an initial form, then Kaedim's own 3D artists review, retopologise and fix the asset before delivery. The company describes this as artist-in-the-loop. It became public knowledge through a September 2023 404 Media investigation, after which Kaedim rewrote its marketing to state the human step explicitly.

How long does an asset take?

Hours to days, not minutes. Because a human finishes the work, turnaround depends on queue and complexity rather than compute. This is the most frequent complaint in independent reviews and the single biggest expectation mismatch for new users.

Is there a free tier or a free trial?

No. As of 2026-09-03 Kaedim publishes no pricing page and no self-serve plan; the FAQ says pricing is agreed per customer. Third-party software directories still list older named tiers, and some claim a free trial exists. Neither matches what the vendor currently publishes.

Will a Kaedim model 3D print?

Kaedim states its meshes are watertight and manifold, which is the property slicers require, so a straight import is usually clean. That is a different question from whether the object is printable: generated shapes can still carry unsupported overhangs, detail below the nozzle's resolution, or decorative pieces that are physically unsupported. Manifold geometry gets you past the slicer, not past the printer.

Can I edit a Kaedim asset in CAD?

Not parametrically. Kaedim produces polygonal meshes, while SolidWorks and Fusion work in boundary representation with exact curves. A mesh imports as a reference body or dumb solid, and converting it into editable CAD is a separate, lossy process.

Who owns the commercial rights to the output?

The customer. Kaedim also states that enterprise customer data is segmented and not used to train its models. The human authoring step is relevant here too, since work substantially made by people avoids the unsettled copyright questions around purely machine-generated output.

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